2014/2015 Events and Conventions
The DFL will be tabling at the Pathways to Academic Engagement fair coming up at the end of this month.
We will be hosting a playtest party coming up soon, look for information later.
School isn’t the only thing we did this fall—it’s been a jam packed convention season, and the DFL staff attended, paneled, and reported at four great Seattle-area cons this year. Shout out to those folks that we saw while there!
First up is PAX Dev, the Penny Arcade Expo conference for game development. It takes place on August 27th and 28th, and is jam-packed with panels and workshops for designers, artists, programmers, and more. The Next staff will be attending both days.
PAX Prime picks up immediately after PAX Dev, and runs from August 29th to September 1st. Prime is the ultimate convention for game lovers, and is expected to showcase a wealth of upcoming indie and big industry titles. We’re hosting two panels at Prime: “Game Changer: Game Design and Development in Higher Education” and “Loving What You Hate: How to Engage with Problematic Media”. Additionally, we’ll be guests on a third panel—“Gatekeeping In Our Digital Fantasies”—presented by Pixelkin, a website for gamer families. All three panels are tentatively scheduled for Sunday.
On September 20th, the second annual Gay Romance Northwest kicks off at the Seattle Public Library. This is a small, passionate gathering to celebrate diversity in romance writing, and features panels for writers and readers alike, plus dozens of attending authors.
We’re finishing up the year at GeekGirlCon, a convention dedicated to recognizing and celebrating geeky women and pop culture. Our staff will be presenting a panel on media representation alongside our friends from Pixelkin. Next editor Emmett Scout will also be part of a panel on diversity in YA fiction. We’ll have updates on these panels and their times and locations as the information becomes available. GeekGirlCon runs October 11th and 12th.
Microsoft Appathon Event: April 5th & May 8th, 2013
Microsoft developer evangelist Jeremy Foster visited the Digital Future Lab in early April for UW Bothell's first Appathon event. Students from CSS, Biology, Interactive Media Design and Business Administration joined together to learn the process of developing applications-and designed their own applications within the same day.
Jeremy gave a tutorial on Visual Studio 2012, the development software that allows students to create and package apps. To wrap it up the presentation, there was a quick tutorial on how to design simple games through the use of a program called Construct 2. Participating students were given $100 for each app created and certified by the end of the promotion!
It was a great experience that provided UWB students with an opportunity to familiarize themselves with creating apps. With the rise of mobile devices, the creation of apps to connect users to your products is an increasingly important job skill, making workshops like the Appathon challenge a valuable training opportunity. If you missed it, don’t worry! The Microsoft team is coming again in May to talk about app development and provide more opportunities for student prizes.
Check out the photos of the event on our website!
Fiasco Night: A Collaborative Storytelling Game of Powerful Ambition and Poor Impulse Control, May 2012
Our Fiasco Night featured a collaborative storytelling game of powerful ambition and poor impulse control.
Inspired by films like Blood Simple, Fargo, Burn After Reading, and True Grit, Fiasco helped students worked together to create similar cinematic tales of hair-brained schemes gone horribly wrong. In about as long as it took to watch a movie, students made a complete imaginary movie of their own.
In the words of media icon Wil Wheaton, “Fiasco is a game that is fun; it helps you to imagine. I hope you have fun while everything goes wrong.”
Kickstarting the Past: Game Design Lecture-May 2012
Into game design? A fan of Shadowrun? Learn from one of the original game designers of Shadowrun and get an insider view on the Kickstarter campaign and the Shadowrun Universe.
Mike Mulvihill has worked in the game industry for nearly 25 years – designing everything from early tabletop role-playing games to the latest app-based and social-media electronic games. He has created games for many well-known and beloved properties, including Marvel Comics, Major League Baseball, Disney Pirates, NASCAR, Halo, DC Comics, Star Wars and, of course, Shadowrun.
Fresh off a very successful Kickstarter campaign that rekindled the world of Shadowrun, a game universe with 25 years of history, Mike talked about crowd-source funding and its role in the future of game design.
In addition, Mike discussed Shadowrun-from its humble origins, its history as a tabletop RPG, its Sega Genesis and SNES incarnations and even a few versions no one knew about.
As a grizzled vet of the gaming wars, Mike addressed staying alive in the current market, the importance of fans, the gaming nostalgia that brings properties back and, of course, why anyone would pay $10,000 to play a game with him.
From Student Project to Successful Indie Game: Indie Games Lecture, April 2012
What started as a student project soon became a finalist in several international contests, including being a 2012 IGF Student Showcase Winner and the 2012 Indie Game Challenge winner of Gameplay Design and Art Direction.
Game designer Ty Taylor, creator of award-winning game "The Bridge", shared the steps he took from the beginning and throughout the process to create a game with only a team size of two people. He also reflected on the many failures he had throughout his years of making video games, giving advice that he wished he would have received as a student.
For more information on The Bridge, please visit http://thebridge.hypercubegames.net/
Adobe Flash Intensive Tutorial: February 25th, 2012
During this workshop we took an introductory look at Adobe’s Flash, with an emphasis on producing animation for games. Over the course of this intensive workshop, we covered a broad range of topics including tips for using Flash’s tools effectively, understanding Flash’s timeline, and using symbols to speed up workflow.
By the end of the workshop, students had the skill set necessary to create multiple character animations as well as effects and interface animations for inclusion in a game.
UW Bothell Family Game & Movie Night
The Digital Future Lab, in partnership with the Student Veterans Association at UW Bothell, threw a little celebration for students, staff, faculty, and their families in honor of the culmination of Fall Quarter 2011.
This was our way of acknowledging your academic accomplishments and your families' support and understanding. Please come and have a fun night with us... no strings attached.
THATCamp-November 12th, 2011
The Digital Future Lab co-sponsored a conference on technology and social justice.
Introduction to Game Design
An intensive three-week course in the fundamentals of modern game design taught by industry professionals at UW Bothell’s Digital Future Lab.